Programming and scripting: Dr. Martin Wendt
Graphics and animation: Oliver Lindau
Music and sound effects: Kamil Wolnikowski (recent interview)
Specs summary:
- Fully handwritten 6502 Assembler multitasking adventure engine, 50Hz, 32 Threads
- Own scripting language which is compiled directly into 6502-Assembler
- Pathfinding, pixel-exact masking of main character
- Handpixeled graphics in MulticolorCharset Mode of the C64
(in short: 4 colors per 4x8 square, three global out of 16, one unique out of 8)
(or: two colors in 8x8, one global, one out of 8 / maximum of 256 such squares)
- SFXs can use all three voices of the SID, alternatively: 3 channel music, no compromises
(some sfx are strictly based on this research)
- fully developed on ARM architectures (and 6510 of course). Final build on Aarch64 (dragonboard410c) *g*
Controls:
Joystick in Port 2, only the pointer is being controlled.
Hover above objects and press joystick button:
1x - walk there
2x - look_at, talk_to, exit (on Exit symbol)
keep button pressed - toggle into item panel at the bottom:
left - use
top - look_at
right - use with inventory (release button on selected item)
In game keys:
F3 to select language (English, German)
F5 to select Textspeed (Defaults is set to 5)
RETURN to toggle panel-selection speed
F1 to LOAD a saved game
F7 to SAVE a game